In 2024 I was part of a game jam that took place over the course of two weeks. It was a collaborative effort between myself and four other team members, and I was one of two artists.

During this project I produced:

Our team logo.

The main character design and 8-directional character rotation for standing, walking, melee attack and ranged attack for five weapons.

The main villain design, idle animation, shadow version, final boss concept, and forming animation.

Monster and boss designs for five playable biomes, two attack animations for two bosses, and boss door designs.

The user interface for our game, including the main menu, the game over screen, the dialogue mockups, the items menu, the recipes menu, the stats menu, and the crafting menu.

The design for the main HUB area.

Game Jam 2024